My Project
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00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 #pragma once 00029 #include "Define.h" 00030 #include <d3dx9.h> 00031 #include "Game.h" 00032 00033 namespace SallyAPI 00034 { 00035 namespace Core 00036 { 00045 00046 class DLL_API_SALLY CTexture 00047 { 00048 private: 00049 std::string m_strFileName; 00050 int m_iId; 00051 int m_iWidth; 00052 int m_iHeight; 00053 LPDIRECT3DTEXTURE9 m_Texture; 00054 00055 void CleanUp(); 00056 public: 00057 CTexture(); 00058 virtual ~CTexture(); 00059 00060 bool LoadTexture(const std::string& fileName, int id, bool createMipMaps = false); 00061 bool CreateEmpty(int iWidth, int iHeight, int id, D3DFORMAT d3dFormat); 00062 bool CreateEmptyRenderTarget(int iWidth, int iHeight, int id, D3DFORMAT d3dFormat); 00063 00064 std::string GetFileName(); 00065 LPDIRECT3DTEXTURE9 GetTexture(); 00066 int GetWidth(); 00067 int GetHeight(); 00068 int GetId(); 00069 void SetTexture(LPDIRECT3DTEXTURE9 m_Texture); 00070 }; 00071 } 00072 }